Time, water and the long road
Dunesea Studios studies journeys where the distance between two stops carries consequences. We plot shade, water and daylight together, then test how a new clue changes the cost of a detour.

How a route takes shape
A playthrough begins with an itinerary and ends with a camp record. We compare the intended route to what the caravan actually did, looking for decisions the player can explain using evidence they saw along the way.
