Dunesea Studios

Time, water and the long road

Dunesea Studios studies journeys where the distance between two stops carries consequences. We plot shade, water and daylight together, then test how a new clue changes the cost of a detour.

A desert caravan approaches an old stone cistern between ochre dunes

How a route takes shape

A playthrough begins with an itinerary and ends with a camp record. We compare the intended route to what the caravan actually did, looking for decisions the player can explain using evidence they saw along the way.